using System;
using Server.Items;
using Server.Network;

namespace Server.Items
{
	[FlipableAttribute(0xF49, 0xF4a)]
	public class Axe : BaseAxe
	{
		[Constructable]
		public Axe()
			: base(0xF49)
		{
			Weight = 4.0;
		}

		public Axe(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);
			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);
			int version = reader.ReadInt();
		}
	}
}